Tobias Gremmler Teaching & Research
2013 - present: Visiting Professor, Shanghai Theatre Academy
2011 - 2015: Visiting Associate Professor, School of Creative Media, City Univesity of Hong Kong
The work below shows interaction and information design concepts and solutions I created for research projects I have been involved.
Buddhist Canon - Interactive Analysis
Using computer based research tools for text analysis, data mining and information visualisation became a common procedure, and the Internet opened new possibilities of collaborative work flows. The aim of transferring virtual information back into a physical space is to fuse the advantages of computer based research with the benefits of a collaborative working environment in which scholars can share the same space and exchange thoughts face to face instead of working on separated desktops and screens. The physical space turns into an information space that can be explored on multiple levels of detail. From statistical information on large volumes of written text, interconnections between authors, translators, dates places, till specific characteristics of a selected glyph.
mARChive is an immersive 360 degree stereoscopic 3D environment which enables the user to browse through 75,000 records from a museum's digital collection. Similar to a real exhibition, the visitor is surrounded by images, but in mARChive, the content is dynamic and can be changed interactively. This allows the user to examine huge archives in a relatively short time and compare artefacts from different collections, eras and places of origin within one dynamic environment.
The content is arranged in 17 categories. A circle that revolves around the visitor in a full 360 degree represents each category.
The horizontal axis represents time. The content of each category is distributed along this time line, based on its date of origin. The distribution is visible in all inactive circles in the form of white lines that are indicating the clustering of information within a certain period of time. As soon as a category is selected, the time line becomes interactive. The user can scroll in time or zoom into specific periods, which directly affects the information that is shown in the content area in the centre.
Historic Scroll - Hong Kong Maritime Museum
The scroll is divided in 20 sections. Each section represents a specific theme, event or place. The causality of events in the scroll can be read from right to left. As a historical and artistic visualisation method, the time-based factors are mapped linear in the physical length of the scroll. The challenge of the project is to find a solution which uses modern time-based visualisation methods but preserve the historical character of the scroll's inherent visualisation principles.
Pure Land - Inside the Mogao Grottoes at Dunhuang
The virtual exploration to the Mogao Caves start with an panoramic overview on the front side of the rock in which the caves are placed. Surrounded by this view, most of the entrances are visible to the visitors. The visitors can preview images and further informations from any cave, select a cave to enter or select more caves to arrange a virtual tour. As more caves are becoming virtualized by 3D laser scanning and integrated into the system, as more will be accessible for the public. Tours can be predefined on different topics.
Europeana (interactive museological content browser)
In a stereoscopic projected 360 degree environment, virtual objects could be placed on any position. The formation of objects in space becomes part of the interface and interaction scenario. The physical space is segmented in three zones. The zones are representing different information spaces which intersecting each other. Each zone has specific interaction behaviours and information representation characteristics. The user centred space segmentation provides a unique user-experience and makes it possible to explore, view and search information in a intuitive way.