Tobias Gremmler Teaching & Research
2013 - present: Visiting Professor, Shanghai Theatre Academy
2011 - 2015: Visiting Associate Professor, School of Creative Media, City Univesity of Hong Kong
The projects in the LAB section are related to my independent research. The section contains a selection of my experimental studies and artworks in the field of new media, art, design, technology and digital culture.
Search Space is an interactive installation that reconstructs text messages by using genetic algorithms. The messages are being processed through a large body of generic text that resonates to search terms. Like a reversed echo chamber, the system gradually alters and adapts to incoming information until the closest possible state is achieved.
A projection mapping for the angled architecture of the CMC building.
Gesture-Driven Image Browsers
The series of exhibitions and studies refers to the human body as a navigational tool for next generation interactive surfaces at the scale of the human body and larger. The employed gesture-based interaction methodologies and the graphical user interface enable multiple users to browse simultaneously within a real space inherited by virtual information objects without the need for additional physical devices (intangible interaction). The project involves a series of interactive studies, developed with the aim of putting the human body in the centre of a rich media environment. It explores the potential of interconnecting human motion with immanent structural features of digital media. By extending the dynamic of human motion into virtual space, the self-awareness of controlling a physical body adapts to a situation-based awareness of controlling and navigating through digital information.
Nonlinear Sequencer is an interactive audiovisual installation. It transforms body gestures into a visualized sound cluster. The space that surrounds the user turns into a musical score. Each movement affects the arrangement score. The installation dissolves the linearity of a musical score into a dynamic structure, shaped by body gestures and movements.
The video shows a series of experiments in which the user is being translated into a virtual representation. The aim was to explores how visual perception and cognition adapts to such situations, especially if the geometrical and spacial features of the virtual environment and the self-representation reaching a certain degree of abstraction. The first study shows an out-of-body experience during a VR session. Later, the virtual representation of the user will be multiplied and played back by voice commands and gestures.
3D Camera and Object Reconstruction
While walking around in my neighbourhood I did some shots of the Victoria Park and the buildings close by. Then, extracted the camera movement and some rough point clouds and used it to transfer the solid appearance of the scenery into thin textured strings. The image analysis worked fine, even with a shaky camera.
The media of a dancer is the body. Gestures, movements, and expressions are determinated through the consciousness of the physical form. What will happen, if the physical form transforms into a different media, shape, timescale and visual appearance? To control the behaviour of the new Gestalt, the dancer has to transform his own movement likewise. The process of metamorphosis is the core of the six experiments on media and performing arts. Usually, the empty space surrounding the
dancer remains invisible. Some experiment extend the movements of the actor into his environment without showing his actual body.
Audio Visual Instruments
Six generative Audio Visual Instruments.
Some quick studies on controlling robotic movements. Transferring the motion of my arm to a three degree of rotation motion of sticks, or to the movement of a Delta Bot.
I became interested in dynamic architecture and flexible fabrics. For this experiment, I used four motors to bend two flexible plastic sticks which are connected by a flexible fabric.
Some experiments with the low-budget 3D printer I bought. I created some 3D objects using generative functions and tested this different shapes/sizes.
For this study I created an 3D algorithm that deforms a 3d object in a way that it appears undistorted on a curved mirror surface. After printing out the deformed bodies, they look undistorted in the mirrored image onto the metal sphere in the centre.
The hybrid typeface is casting different character shadows from two angles.
A test on how precise motors and electronics can be engineered within 3d printed design.
As an example for the Remapping Hong Kong course, I used the inspiring Daniel Libeskind architecture of our schools building and mapped typography on the façade (simulation).